Ghost Runner
July 2024
I created a fast-paced runner game in Unity, using AutoCAD and Maya for 3D assets and C# for coding interactions, delivering a dynamic and immersive gameplay experience.
I developed a fast-paced runner game in Unity, where players navigate a dynamic environment filled with obstacles, power-ups, and increasing difficulty. Using AutoCAD and Maya, I designed the 3D components, ensuring a polished and immersive visual experience, while implementing all interactions and game controls in C# to create smooth, responsive gameplay. The game challenges players to react quickly, dodge hazards, and collect rewards, making for an exciting and replayable adventure.
This project was an opportunity to blend my skills in 3D modeling, game mechanics, and programming, pushing me to create an engaging, high-energy experience that keeps players on their toes.